t is expected that in 2021 eSports will reach an income of 1.7 billion dollars . And it is already known that wherever there is money, the friends of the foreign come swiftly. The result is that cyber threats aimed at electronic sports grow while their millionaire business does.

A study by Trend Micro ensures that cyber threats will increase in the eSports industry , especially in the next three years . In addition to the size of the business, the likelihood is greater the greater exposure to ramsonware attacks, distributed denial of service (DDoS), zero-day exploits , data breaches and targeted malware .

Players of ‘eSports’, companies, sponsors and spectators are already obese of the ‘hackers’.

It is expected that in 2021 the ‘eSports’ will reach an income of 1.7 billion dollars.

An Australian Overwatch team, linked to game size.

It is expected that in 2021 eSports will reach an income of 1.7 billion dollars . And it is already known that wherever there is money, the friends of the foreign come swiftly. The result is that cyber threats aimed at electronic sports grow while their millionaire business does.

A study by Trend Micro ensures that cyber threats will increase in the eSports industry , especially in the next three years . In addition to the size of the business, the likelihood is greater the greater exposure to ramsonware attacks, distributed denial of service (DDoS), zero-day exploits , data breaches and targeted malware .

“The sector will experience attacks on the gaming industry but on a much larger scale”

According to the report Global Digital Statshot Q3, Hootsuite and creative agency We Are Social, 22% of Internet users globally, nearly one billion people, have lately seen a video game competition . In Spain, 12% of Internet users have recently seen an eSports game .

The truth is that cybercriminals, says Trend Micro, attack the community of gamers since 2010. They do it to data theft, ransomware , DDoS and hacking of hardware , among other types of cybercrime. Their new goal is eSports players , game companies, sponsors and spectators.

“We anticipate that the sector will experience the same type of attacks as the gaming industry, but on a much larger scale, with the participation of agents motivated by monetary and geopolitical reasons ,” says the director of Global Threat Communications of Trend Micro, John Clay

According to this company cybersecurity, the “poor security” passwords for gamers and authentication, which is already enabling the widespread acquisition of accounts, will continue to play “an important role” that these attacks are possible.

What are the cyber threats of ‘eSports’

‘Hacking’ traps and services

They will flourish in hiding, in fact, they claim that the forums are already full of tricks that give players “an unfair advantage.” In addition, they ensure that the services for increasing the score “will be more popular” and that boosting , in which one player allows or pays another to increase the level of his account, is also flourishing in the illegal photos.

Custom hardware hardware hacks

Players can use them in competitions and they offer sellers in the underground market. While DDoS services will be used to interrupt games, in the sense that cybercriminals can demand money from tournaments in exchange for stopping attacks.

Game servers

The attacks will compromise vulnerable servers to steal information and interrupt services, and malware directed against high-profile brands will be launched , that is, “they will increasingly target famous and well-connected victims,” according to the company.

Personal and bank information

The hackers also focus on the credentials of personally identifiable information and bank players to access their bank details or personal information that can be sold in underground forums. For their part, illegal gambling and match-fixing will “continue to increase,” according to Trend Micro, which notes that bets and the influence on match results will increase “as money from the prizes involved in tournaments grows. “.

Political motives

Targeted attacks will increase and for political reasons and with well-defined objectives as the number of spectators grows